﻿#if UNITY_EDITOR
/// <summary>
/// 编辑器菜单优先级常量
/// </summary>
public partial class ESF_MenuPriorityConst
{
    /// <summary>
    /// Project
    /// </summary>
    public const int Project = sbyte.MinValue;
    /// <summary>
    /// 语言
    /// </summary>
    public const int Language = sbyte.MinValue+1;
    /// <summary>
    /// Clear
    /// </summary>
    public const int Clear = -2;
    /// <summary>
    /// Look
    /// </summary>
    public const int Look = 0;
    /// <summary>
    /// 自检
    /// </summary>
    public const int SelfCheck = 1;
    /// <summary>
    /// 查询
    /// </summary>
    public const int Query = 2;
    /// <summary>
    /// UGUI
    /// </summary>
    public const int UGUI = 9;
    /// <summary>
    /// XLSX
    /// </summary>
    public const int XLSX = 10;
    /// <summary>
    /// SpriteAtlas
    /// </summary>
    public const int SpriteAtlas = 11;
    /// <summary>
    /// XLua
    /// </summary>
    public const int XLua = 12;
    /// <summary>
    /// Animator
    /// </summary>
    public const int Animator = 13;
    /// <summary>
    /// AssetBundle
    /// </summary>
    public const int AssetBundle = 20;
    /// <summary>
    /// ILRuntime
    /// </summary>
    public const int ILRuntime = 21;
    /// <summary>
    /// PlayMaker
    /// </summary>
    public const int PlayMaker = 22;
    /// <summary>
    /// BehaviourTree
    /// </summary>
    public const int BehaviourTree = 23;
    /// <summary>
    /// Bat
    /// </summary>
    public const int Bat = 24;
    /// <summary>
    /// 开发
    /// </summary>
    public const int Developer = 25;
    /// <summary>
    /// AstarPathMap
    /// </summary>
    public const int AstarPathMap = 26;
    /// <summary>
    /// BehaviorDesigner
    /// </summary>
    public const int BehaviorDesigner = 27;
    /// <summary>
    /// Package
    /// </summary>
    public const int Package = short.MaxValue - 1;
    /// <summary>
    /// 示例
    /// </summary>
    public const int ZSample = short.MaxValue;
}
#endif
